Wish you and your family a very happy and prosperous New Year 2017. It’s a new day, new year and it’s the time for a new beginning. New year brings new ideas, new hopes and of course courage to overcome all the new challenges. May this new year bring many opportunities your way to explore every joy of life. I Hope this new year fills your life with happiness and perfect health always, much more success and happiness.
As we wind up with year 2016 and beginning a new year, as always, I would like to express my sincere thanks to all the visitors, readers, followers of my blog for their encouragement, feedbacks and support.
Stay Positive! Stay Happy!
Exactly six years ago, today I started Daily .NET Tips with a vision to have a single knowledge base of .NET Tips and Tricks and share post that can quickly help any developers. Yes it’s been 6 years since starting the wonderful space, that has become an integral part of my day to day learning!
I wish you a very Merry Christmas. May we enjoy many more years of togetherness as friends and connected through this blog. May this good times become the golden memories of tomorrow. Wish you lots of love, joy and happiness and a New Year in year in advance.
Holographic Remoting is a new features of Unity (v5.5), that reduces your development iteration during deployment of Holographic Apps from Unity. Using Holographic Remoting, we don’t need to build project as Universal Windows Apps and run it from Visual Studio separately. Holographic Remoting allows you to run your apps directly from the Unity Editor after connecting to Microsoft HoloLens.
Here is the 8th post in the series of Holographic App Development Using Microsoft HoloLens. In this post we are going to learn about Spatial Mapping and how to render Spatial Mapping Mesh of a real space in your holographic app . Spatial Mapping is one of the most important aspects of the HoloLens and Holographic app development. The Spatial mapping is to know where it is in the real space, how is the real space surface, where are different objects and how you can make holograms interact with the real space. Spatial mapping provides a detailed representation of real-world surfaces in the environment around HoloLens. This allows developers to mix holograms into the world around you.
Daily .NET Tips is aiming to sharing useful coding tips and tricks for .NET Developers. This site completely design for sharing Tips and Tricks, useful code snippet which anyone use in daily development work and targeted anything related with .NET. In this post I am quickly listing down all the tips shared over the month of April and May 2016.
Here is the seventh post in the series of Holographic App Development Using Microsoft HoloLens. In this post we are going to learn how to integrate Gesture into your Holographic App. In the previous post we discussed about Understanding the Gaze and Adding a Gaze Input Cursor into your Unity 3D Holographic App. The gesture works in the conjunction with Gaze. You Gaze on some object, then take an action by using Gesture. Gesture in HoloLens is similar to the mouse click on a desktop application or tapping on some item on the touch based app.
This is the sixth post in the series of Holographic App Development Using Microsoft HoloLens. In one of my previous post we have discussed about How to build a Holographic Apps with Unity 3D and Microsoft HoloLens. Now let’s try to interact with the same holographic app we built so far. To start with, we will focus on Gaze Input. Like we use a mouse to move a cursor, it is now Gaze for the HoloLens. Gaze is one form of input on HoloLens. Gaze Input in HoloLens indicate where the user is currently focusing on. A cursor is used to indicate the direction of the Gaze. The cursor follows the point of attention as users heads moves in the scene.
The HoloLens Emulator allow us to simulate room or a space for projecting our app. The simulated room are displayed in the form of spatial mapping mesh created from real objects. With this simulated view you can see how the HoloLens interprets your surrounding objects when it is real. You can control this by using Emulator Tools and HoloLens Device Portal
This is the fourth post in the series of Holographic App Development Using Microsoft HoloLens. In the past few posts you have seen how to getting started with HoloLens app development by setting up your dev. environment and developing a Universal Windows App for HoloLens. While Universal Apps that we have learned was 2D, it is now time to take it forward toward next step. In this post I am going to discuss how to build your first 3D application for HoloLens using Visual Studio 2015 and Unity 3D.
The Universal Windows Platform (UWP) enables one app to run on every Windows devices running on Windows 10. In my previous post – “Bringing Your Universal Windows Apps to Microsoft HoloLens”, you have seen how we can create and run a new Universal Windows Apps in HoloLens. Now you may wondering, do we always need to create and run new Apps ? or is there any way that we can run our existing Universal Apps packages in HoloLens emulator? . Well, the answer is Yes ! we can easily do that Using “Windows Device Portal” for HoloLens.
The Universal Windows Platform (UWP) enables one app to run on every Windows devices running on Windows 10 – could be a desktop, tablet, Phone, Xbox, IoT device like Raspberry Pi2 or even on Microsoft HoloLens. That means that all the Universal Windows Platform (UWP) apps built for phone or desktop /devices can work on HoloLens too. These will be projected and rendered on a 2D surface.
Windows Holographic is a mixed reality platform for developers. Developer can leverage the Holographic API with Windows 10 to built the apps through holographic experience. Microsoft HoloLens is the holographic device that lets you create holograms, objects made of light and sound that appear in the world around you. This looks just as if they are real objects around you and you can interact with them using gaze, gestures and voice commands. Interesting !! Yes, of course ! This is the new era of development and it’s like building the future.