Holographic Remoting is a new features of Unity (v5.5), that reduces your development iteration during deployment of Holographic Apps from Unity. Using Holographic Remoting, we don’t need to build project as Universal Windows Apps and run it from Visual Studio separately. Holographic Remoting allows you to run your apps directly from the Unity Editor after connecting to Microsoft HoloLens.
Tag: Microsoft HoloLens
Visualizing Spatial Mapping of a Real Space in your Holographic App using HoloLens Emulator
Here is the 8th post in the series of Holographic App Development Using Microsoft HoloLens. In this post we are going to learn about Spatial Mapping and how to render Spatial Mapping Mesh of a real space in your holographic app . Spatial Mapping is one of the most important aspects of the HoloLens and Holographic app development. The Spatial mapping is to know where it is in the real space, how is the real space surface, where are different objects and how you can make holograms interact with the real space. Spatial mapping provides a detailed representation of real-world surfaces in the environment around HoloLens. This allows developers to mix holograms into the world around you.
Understanding the Gesture and Adding Air Tap Gesture into your Unity 3D Holographic App
Here is the seventh post in the series of Holographic App Development Using Microsoft HoloLens. In this post, we are going to learn how to integrate Gesture into your Holographic App. In the previous post, we discussed Understanding the Gaze and Adding a Gaze Input Cursor into your Unity 3D Holographic App. The gesture works in conjunction with Gaze. You Gaze on some object, then take action by using Gesture. Gesture in HoloLens is similar to the mouse click on a desktop application or tapping on some item on the touch based app.
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Understanding the Gaze and Adding a Gaze Input Cursor into your Unity 3D Holographic App
This is the sixth post in the series of Holographic App Development Using Microsoft HoloLens. In one of my previous post, we have discussed How to build a Holographic Apps with Unity 3D and Microsoft HoloLens. Now let’s try to interact with the same holographic app we made so far. To start with, we will focus on Gaze Input. Like we use a mouse to move a cursor, it is now Gaze for the HoloLens. Gaze is one form of input on HoloLens. Gaze Input in HoloLens indicates where the user is currently focusing. A cursor is used to indicates the direction of the Gaze. The cursor follows the point of attention as users heads move in the scene.
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Projecting your Holographic apps in a Real Space Surroundings using HoloLens Emulator
The HoloLens Emulator allow us to simulate room or a space for projecting our app. The simulated room are displayed in the form of spatial mapping mesh created from real objects. With this simulated view you can see how the HoloLens interprets your surrounding objects when it is real. You can control this by using Emulator Tools and HoloLens Device Portal
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Developing Holographic Apps with Unity 3D and Microsoft HoloLens
This is the fourth post in the series of Holographic App Development Using Microsoft HoloLens. In the past few posts you have seen how to getting started with HoloLens app development by setting up your dev. environment and developing a Universal Windows App for HoloLens. While Universal Apps that we have learned was 2D, it is now time to take it forward toward next step. In this post I am going to discuss how to build your first 3D application for HoloLens using Visual Studio 2015 and Unity 3D.
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Run an existing Universal Windows App (UWP) Package with HoloLens Emulator
The Universal Windows Platform (UWP) enables one app to run on every Windows devices running on Windows 10. In my previous post – “Bringing Your Universal Windows Apps to Microsoft HoloLens”, you have seen how we can create and run a new Universal Windows Apps in HoloLens. Now you may wondering, do we always need to create and run new Apps ? or is there any way that we can run our existing Universal Apps packages in HoloLens emulator? . Well, the answer is Yes ! we can easily do that Using “Windows Device Portal” for HoloLens.
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Bringing Your Universal Windows Apps to Microsoft HoloLens
The Universal Windows Platform (UWP) enables one app to run on every Windows devices running on Windows 10 – could be a desktop, tablet, Phone, Xbox, IoT device like Raspberry Pi2 or even on Microsoft HoloLens. That means that all the Universal Windows Platform (UWP) apps built for phone or desktop /devices can work on HoloLens too. These will be projected and rendered on a 2D surface.
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Start Building Holographic Apps with Microsoft HoloLens
Windows Holographic is a mixed reality platform for developers. Developer can leverage the Holographic API with Windows 10 to built the apps through holographic experience. Microsoft HoloLens is the holographic device that lets you create holograms, objects made of light and sound that appear in the world around you.
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